June 4 Patch Notes

This patch is a lot of behind-the-scenes work with not so much visual results that can be seen on the screen, but it is a very important update and is a big step toward getting ready for Steam distribution as well. We are working on some more visual components as well but they were not ready in time for this patch. We felt this patch was important enough to release it now rather than waiting.

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Visions 0.3.5 Patch Notes for June 4, 2016
Our STEAM GREENLIGHT camign is still running. If you haven’t voted for us yet, please vote YES on Steam.
Also please ask your fellow gamers to vote for our Steam campaign. You can use this shortened URL to find it.
http://tinyurl.com/SGVisions
CGDC is coming to Portland July 14-16 and Visions will have a table in the Expo center there. Learn more about this event on CGDC.org or on the CGDC facebook page.
-PASSWORD UPDATE:
–This patch implements phase one of our Password update. It is now possible to login with your email and password from the website (the page where you downloaded the game from). If you do this your account will be reset, but you will be prepared for the next phase of the update. At some point in the near future it will no longer be possible to log in without a valid email address. We are doing this to increase account security. As an added benefit it also helps us to prepare for integrating the Steamworks framework so we can release Visions through Steam once we hit Greenlight.
–If you have forgotten your password you can now create a new one by going to the download website and click forgot password.
-Worldbuilding Update:
–This patch includes some more work in the Kyrenia and 4 City Valley zones. Buildings have been added to the cities in those zones and more work on the terrain has been completed.

Final Note:
-While we are working very hard to provide content that is playable and will give players fun things to do while we are working on the game, please remember that Visions is still in Alpha.
Sometimes there will be necessary changes that require database wipes or account restarts, and other inconvenient experiences. We are trying very hard to minimize these as much as possible, but sometimes it just is not possible to avoid them. When you create a new account with your email address is one of these situations, but it will be better in the long run. Thank you so much for your support and participation in the creation of Visions! We are glad you are here.

Merry Christmas!

We posted a small patch last night. The fall quests are gone and the Christmas presents are back for a short time. Log in to get your presents!  Merry Christmas!

If you don’t have access to the Visions Alpha test server client yet, you can contribute here to gain access. http://store.tinyzoo.com/visionsalphadownload/

Makes a fun last minute download gift for your Christian gamer friends too!

Patch Notes for December 21, 2015
-New Masters House model. With this model the draw calls per instance of this model have been reduced from 10 to 2. It now utilizes the shell system to help with occlusion.
-New Hovel houses. The draw calls on these houses has been reduced from 4 to 1. They now also utilize the shell system as well. Currently only the exterior is ready as we noticed some rotational issues with the interiors during testing. We hope to have those interiors ready in the next patch.
-Removed outdated quests.
-Terrain painting and adjustments on going in the starter area to help with performance and overall look.
-Work on laying out the rest of the rivers has begun. We are currently messing around with using animated textures so some optimizing may still be needed.
-New harvestable entities, and spawner system for harvestable has been implemented. This system allows us to spawn a set number of harvestables over a large area while still keeping performance in check.
-Skills UI has been added for the skill system. The UI is functional and we do have skills in the database, but the ability to learn, and use has not yet been added.
-Backend work on tools for the quest system to allow designers to create and edit quests without having to write them by hand.
-Updating the account system. Most of the work is behind the scenes so players should not see any difference yet. The work on the account system is to allow us to tie it into the website and manage accounts their instead of directly in the database.
-Updated the navmesh in some zones to accommodate some of the new terrain and model changes.

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Please keep us in your prayers. Thank you.